KHALICANVAS STUDIOS'S PROFILE
A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3
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[RMVX ACE][Urgent] RPG enemy heals self instead of its dying allies
author=unityThat works perfectly. Thank you. Merci. Arigato. :D
You might look into this script ^_^
http://rpgmaker.net/scripts/251/
Or just use one of LockeZ's awesome solutions.
[RMVX ACE] Can battle animations be imported like sprites?
If yes then how and where can I find them. Not animation sprite sheets, but whole animations, having trouble getting the results I want myself.
[RMVX ACE][Urgent] RPG enemy heals self instead of its dying allies
author=LockeZDefault. Should I try a custom script? If so please suggest the simplest one out there.
What script are you using to manage the enemy targeting and other related aspects of AI?
author=kory_toombsIt is set to one ally.
In your skill what is your "scope?"
It should be set to one ally, though it can choose which ally to use
this on unless you do other tinkering around with it.
Perhaps could be done with parallel processes, variables, and control switches, but nto sure if it can be done through eventing or not.
author=pianotmCan't the event trigger be used to make one enemy used its skill on another? If i do what you say then the 'healer' would APPARENTLY act twice per turn.
The regular battle engine won't. If you just set heal as an ability, the monster will only target itself. You have to use the event window for enemy encounters. The easiest way to do it is to simply use the event trigger to read when certain enemies have lost a certain amount of hp and then automatically heal them. If you like, you can have the battle display text giving credit to another monster. Then I might tie it to a switch and set it to turn the event off if the healing monster is defeated in battle.
Oh god! I believe the battle engine is too limited to be part of a software called 'rpgmaker' :p
[RMVX ACE][Urgent] RPG enemy heals self instead of its dying allies
Heal works as it supposed to when used by player. But the enemy only heals himself regardless of its hp while its allies are the ones who actually needs it.
Urgent tag because level play test has to be halted till fixed.
Urgent tag because level play test has to be halted till fixed.
[RMVX ACE] Help creating states
How to create a state that has a chance of damaging oneself when active. Like how confusion works in pokemon.
And also a buff that temporary increases stats by a constant instead of percentage.
And also a buff that temporary increases stats by a constant instead of percentage.
Pixel Art Software
I have only used MS Paint and its been so long that I could probably write a good article on tips on using MS Paint for all Pixelling purposed.
But some people seem to have gripes with it. Should I switch? I don't mind learning a new tool so that its easier for me to pixel. If I should switch what should I switch to?
But some people seem to have gripes with it. Should I switch? I don't mind learning a new tool so that its easier for me to pixel. If I should switch what should I switch to?
[RMVX ACE] TDS Stat Distribution script error
http://forums.rpgmakerweb.com/index.php?/topic/4309-stat-distribution/
Maker is giving me a lot of errors and I assume its because I have been working with very small values for stats. But I can't figure this one out.
It lets me change the stats but not set it.
Early thanks.
Maker is giving me a lot of errors and I assume its because I have been working with very small values for stats. But I can't figure this one out.
It lets me change the stats but not set it.


Early thanks.
[RMVX ACE] Script to equip and un equip skills
author=Marrend
Doesn't VX Ace already have functionality for the second and third point on that list?
author=MarrendMy Bad no. 1: I did not mean each of the equip slots can equip different equipment. I mean everyslot can equip the same equip type, such as every slot can equip weapons, or armor etc.
Doesn't VX Ace already have functionality for the second and third point on that list?
My Bad no. 2: yes. The third point in an integrated feature. sorry about that.
Still need a script to change the number of skills. Anyone...
[RMVX ACE] Script to equip and un equip skills
Specifics
-Change the number of available equipment slots
-Make all equip slots accept a specific equip type
-Learn and unlearn skills when the required equipment is equipped or unequipped respectively
-Change the number of available equipment slots
-Make all equip slots accept a specific equip type
-Learn and unlearn skills when the required equipment is equipped or unequipped respectively













